class-description
NEWS
COMMUNITY
STORE
TUTORIALS
SIGN UP
LOGIN
LOGOUT
ROKOJORI
NEWSLETTER
SIGN UP
LOGIN
LOGOUT
NEWS
COMMUNITY
STORE
TUTORIALS
TOGGLE FULLSCREEN
VOLLBILD AN/AUS
Object
RefCounted
Resource
Occluder3D
PolygonOccluder3D
Flat 2D polygon shape for use with occlusion culling in
OccluderInstance3D
.
PolygonOccluder3D
stores a polygon shape that can be used by the engine's occlusion culling system. When an
OccluderInstance3D
with a
PolygonOccluder3D
is selected in the editor, an editor will appear at the top of the 3D viewport so you can add/remove points. All points must be placed on the same 2D plane, which means it is not possible to create arbitrary 3D shapes with a single
PolygonOccluder3D
. To use arbitrary 3D shapes as occluders, use
ArrayOccluder3D
or
OccluderInstance3D
's baking feature instead.
See
OccluderInstance3D
's documentation for instructions on setting up occlusion culling.
set get
PackedVector2Array
polygon
<>
()
:
PackedVector2Array
set get
The polygon to use for occlusion culling. The polygon can be convex or concave, but it should have as few points as possible to maximize performance.
The polygon must
not
have intersecting lines. Otherwise, triangulation will fail (with an error message printed).
All social media brands are registrated trademarks and belong to their respective owners.
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021
rokojori.com
CONTACT
IMPRINT
TERMS OF USE
PRIVACY
© ROKOROJI ® 2021
rokojori.com
We are using cookies on this site.
Read more...
Wir benutzen Cookies auf dieser Seite.
Mehr lesen...