class-description
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NEWSLETTERSIGN UPLOGINLOGOUTNEWSCOMMUNITYSTORETUTORIALSTOGGLE FULLSCREENVOLLBILD AN/AUSObjectRefCountedRDHitGroup
Hit group (used by RenderingDevice).
Defines a hit group for use with [method RenderingDevice.raytracing_pipeline_create]. A hit group combines shaders that are executed when a ray intersects geometry. It may include a closest-hit shader, any-hit shader, and intersection shader. Hit groups are referenced by index when populating hit shader binding tables using [method RenderingDevice.hit_sbt_range_update]. set getRDPipelineShader any_hit_shader<>():RDPipelineShader set get
Any-hit shader for this hit group. Executed for each potential intersection. Can be null.
set getRDPipelineShader closest_hit_shader<>():RDPipelineShader set get
Closest-hit shader for this hit group. Executed for the closest intersection. Can be null.
set getRDPipelineShader intersection_shader<>():RDPipelineShader set get
Intersection shader for this hit group. Required for non-triangle geometry. Must be null when using for triangle geometry.
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