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ObjectLineVFXData
CustomLineVFXData
public CustomLinePointData[] points<>():CustomLinePointData[] public
public int customUpdateID<>():int public
public float lineLength<>():float public
public CustomLineVFXData CustomLineVFXData<>():CustomLineVFXData public
public float GetLineLength<>():float public
public int GetUpdateID<>():int public
public IEnumerable<LinePointData> GetPointData<>():IEnumerable<LinePointData> public
public int GetNumSegments<>():int public
public Void SetSegmentData<>(
MeshInstance3D mi=,
mi:MeshInstance3D=,
int segmentIndex=,
segmentIndex:int=,
):Void public
public Vector3 GetPositionAt<>(
int i=,
i:int=,
):Vector3 public














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