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How to translate Unity to Godot
How to translate Unity to Godot
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SCENES
SCENES
Scene Organization
Scenes are existing in Unity and in Godot. In Unity scenes are a collection of gameobject trees and some related, dedicated per-scene-settings
like lighting.
Godot does not have this scene related settings directly. They can be added optionally.
Any collection of nodes is called a scene.
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SCENES
SCENES
Scene Organization
Scenes are existing in Unity and in Godot. In Unity scenes are a collection of gameobject trees and some related, dedicated per-scene-settings
like lighting.
Godot does not have this scene related settings directly. They can be added optionally.
Any collection of nodes is called a scene.
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PREFABS
PREFABS
Scene Organization
While Unity makes a difference between scenes and prefabs, Godot doesn't. There are working very similar
as Unity prefabs.
Just right-click a node to create one
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PREFABS
PREFABS
Scene Organization
While Unity makes a difference between scenes and prefabs, Godot doesn't. There are working very similar
as Unity prefabs.
Just right-click a node to create one
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COMPONENTS
COMPONENTS
While in Unity components are attached to gameobjects, Godot has only nodes.
Nodes have the same purpose as a component, but can have children.
Since there are no game objects, not every node has a transform.
Most built-in nodes can be extended, which is not always the case in Unity.
Empty game objects are plain nodes. They can however have a script attached to them.
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COMPONENTS
COMPONENTS
While in Unity components are attached to gameobjects, Godot has only nodes.
Nodes have the same purpose as a component, but can have children.
Since there are no game objects, not every node has a transform.
Most built-in nodes can be extended, which is not always the case in Unity.
Empty game objects are plain nodes. They can however have a script attached to them.
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SCRIPTABLE OBJECTS
SCRIPTABLE OBJECTS
Scriptable objects can be replaced by resources in Godot.
A class that extends Godot's
Resource
class is treated as
resource similar to Unity's
ScriptableObject
class
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SCRIPTABLE OBJECTS
SCRIPTABLE OBJECTS
Scriptable objects can be replaced by resources in Godot.
A class that extends Godot's
Resource
class is treated as
resource similar to Unity's
ScriptableObject
class
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SHADERS AND MATERIALS
SHADERS AND MATERIALS
They are very similar, however Godot's standard shader has way more features and works perfectly with GLTF and
PBR with roughness (not smoothness, which is Unity exclusive). Only stencil buffer operation are not yet implemented but
in the works.
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SHADERS AND MATERIALS
SHADERS AND MATERIALS
They are very similar, however Godot's standard shader has way more features and works perfectly with GLTF and
PBR with roughness (not smoothness, which is Unity exclusive). Only stencil buffer operation are not yet implemented but
in the works.
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SHADER GRAPH
SHADER GRAPH
Also very similar, probably has the most features of shader graph. Needs more research.
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SHADER GRAPH
SHADER GRAPH
Also very similar, probably has the most features of shader graph. Needs more research.
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C#
C#
Works for Desktop, full mobile support planned for the next release 4.2
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C#
C#
Works for Desktop, full mobile support planned for the next release 4.2
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XR
XR
OpenXR is supported, not tested yet by me.
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XR
XR
OpenXR is supported, not tested yet by me.












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