NEWS COMMUNITY STORE LABS GODOT SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE LABS GODOT TOGGLE FULLSCREEN VOLLBILD AN/AUS image/svg+xml image/svg+xml image/svg+xml MIGRATION GUIDE
How to translate Unity to Godot
image/svg+xml image/svg+xml How to translate Unity to Godot image/svg+xml
::/_graphics/labs/godot/godot-quick-tips.png image/svg+xml image/svg+xml image/svg+xml SCENES SCENES Scene Organization
Scenes are existing in Unity and in Godot. In Unity scenes are a collection of gameobject trees and some related, dedicated per-scene-settings like lighting.

Godot does not have this scene related settings directly. They can be added optionally. Any collection of nodes is called a scene.
SCENES SCENES Scene Organization
Scenes are existing in Unity and in Godot. In Unity scenes are a collection of gameobject trees and some related, dedicated per-scene-settings like lighting.

Godot does not have this scene related settings directly. They can be added optionally. Any collection of nodes is called a scene.
::/_graphics/labs/godot/godot-quick-tips.png image/svg+xml image/svg+xml image/svg+xml PREFABS PREFABS Scene Organization
While Unity makes a difference between scenes and prefabs, Godot doesn't. There are working very similar as Unity prefabs.
Just right-click a node to create one
PREFABS PREFABS Scene Organization
While Unity makes a difference between scenes and prefabs, Godot doesn't. There are working very similar as Unity prefabs.
Just right-click a node to create one
::/_graphics/labs/godot/godot-quick-tips.png image/svg+xml image/svg+xml image/svg+xml COMPONENTS COMPONENTS
While in Unity components are attached to gameobjects, Godot has only nodes.
Nodes have the same purpose as a component, but can have children.
Since there are no game objects, not every node has a transform.
Most built-in nodes can be extended, which is not always the case in Unity. Empty game objects are plain nodes. They can however have a script attached to them.
COMPONENTS COMPONENTS
While in Unity components are attached to gameobjects, Godot has only nodes.
Nodes have the same purpose as a component, but can have children.
Since there are no game objects, not every node has a transform.
Most built-in nodes can be extended, which is not always the case in Unity. Empty game objects are plain nodes. They can however have a script attached to them.
::/_graphics/labs/godot/godot-quick-tips.png image/svg+xml image/svg+xml image/svg+xml SCRIPTABLE OBJECTS SCRIPTABLE OBJECTS
Scriptable objects can be replaced by resources in Godot. A class that extends Godot's Resource class is treated as resource similar to Unity's ScriptableObject class
SCRIPTABLE OBJECTS SCRIPTABLE OBJECTS
Scriptable objects can be replaced by resources in Godot. A class that extends Godot's Resource class is treated as resource similar to Unity's ScriptableObject class
::/_graphics/labs/godot/godot-quick-tips.png image/svg+xml image/svg+xml image/svg+xml SHADERS AND MATERIALS SHADERS AND MATERIALS
They are very similar, however Godot's standard shader has way more features and works perfectly with GLTF and PBR with roughness (not smoothness, which is Unity exclusive). Only stencil buffer operation are not yet implemented but in the works.
SHADERS AND MATERIALS SHADERS AND MATERIALS
They are very similar, however Godot's standard shader has way more features and works perfectly with GLTF and PBR with roughness (not smoothness, which is Unity exclusive). Only stencil buffer operation are not yet implemented but in the works.
::/_graphics/labs/godot/godot-quick-tips.png image/svg+xml image/svg+xml image/svg+xml SHADER GRAPH SHADER GRAPH
Also very similar, probably has the most features of shader graph. Needs more research.
SHADER GRAPH SHADER GRAPH
Also very similar, probably has the most features of shader graph. Needs more research.
::/_graphics/labs/godot/godot-quick-tips.png image/svg+xml image/svg+xml image/svg+xml C# C#
Works for Desktop, full mobile support planned for the next release 4.2
C# C#
Works for Desktop, full mobile support planned for the next release 4.2
::/_graphics/labs/godot/godot-quick-tips.png image/svg+xml image/svg+xml image/svg+xml XR XR
OpenXR is supported, not tested yet by me.
XR XR
OpenXR is supported, not tested yet by me.



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