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VOLLBILD AN/AUS
Post Processing
Effects & Filters
Effects & Filters
::/_graphics/labs/godot/screen-shots/godot-post-processing-screen-shader.jpg
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Custom Post Processing Shader
Custom Post Processing Shader
QUICK TUTORIAL FOR RED TINT
1. Add a ColorRect
2. Set "Control > Layout > Anchors Preset" to "Full Rect"
3. Create a Shader or VisualShader with Mode "Canvas Item"
4. Create a ShaderMaterial, assign the shader
5a. For a VisualShader: Use the graph from the image
5b. For a Shader: Use this code
shader_type canvas_item;
uniform sampler2D screenTexture:
hint_screen_texture,
repeat_disable,
filter_linear_mipmap;
void fragment()
{
vec4 redTint = vec4( 1, 0, 0, 1 );
COLOR = texture( screenTexture, UV ) * redTint;
}
6. Run a test, since it won't be visible in the editor.
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Custom Post Processing Shader
Custom Post Processing Shader
QUICK TUTORIAL FOR RED TINT
1. Add a ColorRect
2. Set "Control > Layout > Anchors Preset" to "Full Rect"
3. Create a Shader or VisualShader with Mode "Canvas Item"
4. Create a ShaderMaterial, assign the shader
5a. For a VisualShader: Use the graph from the image
5b. For a Shader: Use this code
shader_type canvas_item;
uniform sampler2D screenTexture:
hint_screen_texture,
repeat_disable,
filter_linear_mipmap;
void fragment()
{
vec4 redTint = vec4( 1, 0, 0, 1 );
COLOR = texture( screenTexture, UV ) * redTint;
}
6. Run a test, since it won't be visible in the editor.
https://i.ytimg.com/vi_webp/Ab9uXIeoKUU/maxresdefault.webp
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Godot Built In Post Processing
Godot Built In Post Processing
17:56
Play on YouTube
GDQuest YouTube Channel
GDQuest Website
Explains the WorldEnvironment node:
- Ambient Occlusion (SSAO)
- Screen Space Reflection (SS)
- Depth of Field (DOF)
- Bloom/Glow
- Adjustments (Contrast/Brigthness/Saturation/Color Correction)
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media-image img
media-video video
media-image img
parent:media-gallery
Godot Built In Post Processing
Godot Built In Post Processing
17:56
Play on YouTube
GDQuest YouTube Channel
GDQuest Website
Explains the WorldEnvironment node:
- Ambient Occlusion (SSAO)
- Screen Space Reflection (SS)
- Depth of Field (DOF)
- Bloom/Glow
- Adjustments (Contrast/Brigthness/Saturation/Color Correction)
https://i.ytimg.com/vi_webp/oehdIc8NGXE/maxresdefault.webp
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media-video video
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parent:media-gallery
SDFGI & SSIL
SDFGI & SSIL
7:16
Play on YouTube
GDQuest YouTube Channel
GDQuest Website
Short tutorial about how to use SDFGI and SSIL. Those effects use colored light which bounces to
illuminate the scene. It makes the scene look more glued together, since nearby objects
manipulate their neighbors.
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media-video video
media-image img
media-video video
media-image img
parent:media-gallery
SDFGI & SSIL
SDFGI & SSIL
7:16
Play on YouTube
GDQuest YouTube Channel
GDQuest Website
Short tutorial about how to use SDFGI and SSIL. Those effects use colored light which bounces to
illuminate the scene. It makes the scene look more glued together, since nearby objects
manipulate their neighbors.
https://i.ytimg.com/vi/gqe0InyIk4U/maxresdefault.jpg
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media-video video
media-image img
media-video video
media-image img
parent:media-gallery
Post Processing with Depth/Normals
Post Processing with Depth/Normals
17:34
Play on YouTube
Lukky YouTube Channel
Lukky on Github
How to setup a custom 2D and 3D post processing in godot and create own custom shaders with the shader language.
The 3D post processing shader is applied after the opaque but before the transparent queue.
LOADING VIDEO
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media-video video
media-image img
media-video video
media-image img
parent:media-gallery
Post Processing with Depth/Normals
Post Processing with Depth/Normals
17:34
Play on YouTube
Lukky YouTube Channel
Lukky on Github
How to setup a custom 2D and 3D post processing in godot and create own custom shaders with the shader language.
The 3D post processing shader is applied after the opaque but before the transparent queue.
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