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How The Spatial Shader's Spaces/Transforms Work
image/svg+xml image/svg+xml How The Spatial Shader's Spaces/Transforms Work image/svg+xml






GODOT SPATIAL SHADERS Spatial shaders have two stages where the models are processed. The vertex stage process the vertices, where as the fragment stage processes the pixel. In, between and after the stages are transform spaces which are used for different tasks. For a list of all built-in magic variables check the spatial shader reference

img.godot-shader-stages-overview img.godot-shader-stages-overview


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