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LABS
BLENDER
TOGGLE FULLSCREEN
VOLLBILD AN/AUS
BLENDER QUICK TIPS
Short & Snappy
Short & Snappy
ADD SHAPE KEYS
Assign shape keys (blend shapes) to a mesh
APPLY GEOMETRY NODE
How to edit procedural meshes of geometry nodes
ARMATURE X-RAY
Bones always in front
AUTO PACK UVS
Automatically arrange uv islands
AVERAGE UV ISLAND SCALE
Normalize the size of UV islands to minimize stretching
CUSTOM WEIGHT COLORS
Higher contrast in weight paint colors
EXPORT FBX FOR UNITY
Save an FBX with correct scale and axis rotation
FIX BROKEN FONTS
Repair problematic rendering of fonts
HIDE 3D CURSOR
Make the 3D cursor invisible
PIN UVS
Pin UVs while unwrapping
REMOVE ARMATURE WEIGHTS
Remove unwanted weights on meshes
RESET 3D CURSOR
Move the 3D cursor to the origin
SELECT UV ISLANDS
Select the vertices of uv islands quickly
SHOW UV STRETCH
Visual pixel density of uv islands
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