A node used for advanced animation transitions in an AnimationPlayer.
Emitted when the anim_player is changed.
ANIMATION_PROCESS_PHYSICS = 0
For backward compatibility. See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS.
ANIMATION_PROCESS_IDLE = 1
For backward compatibility. See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE.
ANIMATION_PROCESS_MANUAL = 2
For backward compatibility. See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL.
The path to the Node used to evaluate the AnimationNode Expression if one is not explicitly specified internally.
The path to the AnimationPlayer used for animating.
The root animation node of this AnimationTree. See AnimationRootNode.
For backward compatibility. See AnimationCallbackModeProcess.
For backward compatibility. See AnimationCallbackModeProcess.