This class is meant to be used with AudioStreamGenerator to play back the generated audio in real-time.
Returns true
if a buffer of the size amount
can be pushed to the audio sample data buffer without overflowing it, false
otherwise.
Clears the audio sample data buffer.
Returns the number of frames that can be pushed to the audio sample data buffer without overflowing it. If the result is 0
, the buffer is full.
Returns the number of times the playback skipped due to a buffer underrun in the audio sample data. This value is reset at the start of the playback.
Pushes several audio data frames to the buffer. This is usually more efficient than push_frame in C# and compiled languages via GDExtension, but push_buffer may be less efficient in GDScript.
Pushes a single audio data frame to the buffer. This is usually less efficient than push_buffer in C# and compiled languages via GDExtension, but push_frame may be more efficient in GDScript.