A node that provides a Shape2D to a CollisionObject2D parent and allows to edit it. This can give a detection shape to an Area2D or turn a PhysicsBody2D into a solid object.
The collision shape debug color.
Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 1)
value documented here is a placeholder, and not the actual default debug color.
A disabled collision shape has no effect in the world. This property should be changed with Object.set_deferred.
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D is a child of an Area2D node.
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
The actual shape owned by this collision shape.