A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.
Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.
A disabled collision shape has no effect in the world.
The actual shape owned by this collision shape.
Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.
Obsoleted. Use Resource.changed instead.