class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceTextureTexture3D ImageTexture3D
Texture with 3 dimensions.

ImageTexture3D is a 3-dimensional ImageTexture that has a width, height, and depth. See also ImageTextureLayered.

3D textures are typically used to store density maps for FogMaterial, color correction LUTs for Environment, vector fields for GPUParticlesAttractorVectorField3D and collision maps for GPUParticlesCollisionSDF3D. 3D textures can also be used in custom shaders.

Error create<>( Format=, Format:=, int width=, width:int=, int height=, height:int=, int depth=, depth:int=, bool use_mipmaps=, use_mipmaps:bool=, Image=, Image:=, ):Error

Creates the ImageTexture3D with specified width, height, and depth. See Format for format options. If use_mipmaps is true, then generate mipmaps for the ImageTexture3D.

void update<>( Image=, Image:=, ):void

Replaces the texture's existing data with the layers specified in data. The size of data must match the parameters that were used for create. In other words, the texture cannot be resized or have its format changed by calling update.




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