By changing various properties of this object, such as the point position, you can configure the parameters for PhysicsDirectSpaceState3D.intersect_point.
If true
, the query will take Area3Ds into account.
If true
, the query will take PhysicsBody3Ds into account.
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
The list of object RIDs that will be excluded from collisions. Use CollisionObject3D.get_rid to get the RID associated with a CollisionObject3D-derived node.
The position being queried for, in global coordinates.