By changing various properties of this object, such as the ray position, you can configure the parameters for PhysicsDirectSpaceState2D.intersect_ray.
If true, the query will take Area2Ds into account.
If true, the query will take PhysicsBody2Ds into account.
The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.
The list of object RIDs that will be excluded from collisions. Use CollisionObject2D.get_rid to get the RID associated with a CollisionObject2D-derived node.
The starting point of the ray being queried for, in global coordinates.
If true, the query will detect a hit when starting inside shapes. In this case the collision normal will be Vector2(0, 0). Does not affect concave polygon shapes.
The ending point of the ray being queried for, in global coordinates.
Returns a new, pre-configured PhysicsRayQueryParameters2D object. Use it to quickly create query parameters using the most common options.







