By changing various properties of this object, such as the motion, you can configure the parameters for PhysicsServer2D.body_test_motion.
If set to true
, shapes of type PhysicsServer2D.SHAPE_SEPARATION_RAY are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
If set to false
, shapes of type PhysicsServer2D.SHAPE_SEPARATION_RAY are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
Optional array of body RID to exclude from collision. Use CollisionObject2D.get_rid to get the RID associated with a CollisionObject2D-derived node.
Optional array of object unique instance ID to exclude from collision. See Object.get_instance_id.
Transform in global space where the motion should start. Usually set to Node2D.global_transform for the current body's transform.
Increases the size of the shapes involved in the collision detection.
Motion vector to define the length and direction of the motion to test.
If set to true
, any depenetration from the recovery phase is reported as a collision; this is used e.g. by CharacterBody2D for improving floor detection during floor snapping.
If set to false
, only collisions resulting from the motion are reported, which is generally the desired behavior.