Describes the motion and collision result from PhysicsServer2D.body_test_motion.
Returns the colliding body's attached Object, if a collision occurred.
Returns the unique instance ID of the colliding body's attached Object, if a collision occurred. See Object.get_instance_id.
Returns the colliding body's RID used by the PhysicsServer2D, if a collision occurred.
Returns the colliding body's shape index, if a collision occurred. See CollisionObject2D.
Returns the colliding body's velocity, if a collision occurred.
Returns the length of overlap along the collision normal, if a collision occurred.
Returns the moving object's colliding shape, if a collision occurred.
Returns the colliding body's shape's normal at the point of collision, if a collision occurred.
Returns the point of collision in global coordinates, if a collision occurred.
Returns the maximum fraction of the motion that can occur without a collision, between 0
and 1
.
Returns the minimum fraction of the motion needed to collide, if a collision occurred, between 0
and 1
.
Returns the moving object's remaining movement vector.
Returns the moving object's travel before collision.