class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceMeshPrimitiveMesh PlaneMesh
Class representing a planar PrimitiveMesh.

Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change orientation to FACE_Z.

Enum Orientation<>():Enum

FACE_X = 0

PlaneMesh will face the positive X-axis.


FACE_Y = 1

PlaneMesh will face the positive Y-axis. This matches the behavior of the PlaneMesh in Godot 3.x.


FACE_Z = 2

PlaneMesh will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.

Vector3 center_offset<>():Vector3

Offset of the generated plane. Useful for particles.

Orientation orientation<>():Orientation

Direction that the PlaneMesh is facing. See Orientation for options.

Vector2 size<>():Vector2

Size of the generated plane.

int subdivide_depth<>():int

Number of subdivision along the Z axis.

int subdivide_width<>():int

Number of subdivision along the X axis.




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