class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceShape3D SeparationRayShape3D
A 3D ray shape used for physics collision that tries to separate itself from any collider.

A 3D ray shape, intended for use in physics. Usually used to provide a shape for a CollisionShape3D. When a SeparationRayShape3D collides with an object, it tries to separate itself from it by moving its endpoint to the collision point. For example, a SeparationRayShape3D next to a character can allow it to instantly move up when touching stairs.

float length<>():float

The ray's length.

bool slide_on_slope<>():bool

If false (default), the shape always separates and returns a normal along its own direction.

If true, the shape can return the correct normal and separate in any direction, allowing sliding motion on slopes.




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