AnimationNodeExtension exposes the APIs of AnimationRootNode to allow users to extend it from GDScript, C#, or C++. This class is not meant to be used directly, but to be extended by other classes. It is used to create custom nodes for the AnimationTree system.
A version of the AnimationNode._process() method that is meant to be overridden by custom nodes. It returns a PackedFloat32Array with the processed animation data.
The PackedFloat64Array parameter contains the playback information, containing the following values encoded as floating point numbers (in order): playback time and delta, start and end times, whether a seek was requested (encoded as a float greater than 0
), whether the seek request was externally requested (encoded as a float greater than 0
), the current LoopedFlag (encoded as a float), and the current blend weight.
The function must return a PackedFloat32Array of the node's time info, containing the following values (in order): animation length, time position, delta, LoopMode (encoded as a float), whether the animation is about to end (encoded as a float greater than 0
) and whether the animation is infinite (encoded as a float greater than 0
). All values must be included in the returned array.
Returns the animation's remaining time for the given node info. For looping animations, it will only return the remaining time if break_loop
is true
, a large integer value will be returned otherwise.
Returns true
if the animation for the given node_info
is looping.