class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeAnimationMixer AnimationTree
A node used for advanced animation transitions in an AnimationPlayer.

A node used for advanced animation transitions in an AnimationPlayer.

Signal animation_player_changed<>():Signal

Emitted when the anim_player is changed.

Enum AnimationProcessCallback<>():Enum

ANIMATION_PROCESS_PHYSICS = 0

Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS.


ANIMATION_PROCESS_IDLE = 1

Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_IDLE.


ANIMATION_PROCESS_MANUAL = 2

Deprecated: See AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_MANUAL.

NodePath advance_expression_base_node<>():NodePath

The path to the Node used to evaluate the AnimationNode Expression if one is not explicitly specified internally.

NodePath anim_player<>():NodePath

The path to the AnimationPlayer used for animating.

AnimationRootNode tree_root<>():AnimationRootNode

The root animation node of this AnimationTree. See AnimationRootNode.

AnimationProcessCallback get_process_callback<>():AnimationProcessCallback

Deprecated: Use AnimationMixer.callback_mode_process instead.

Returns the process notification in which to update animations.

void set_process_callback<>( AnimationProcessCallback mode=, mode:AnimationProcessCallback=, ):void

Deprecated: Use AnimationMixer.callback_mode_process instead.

Sets the process notification in which to update animations.




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