AudioServer is a low-level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
Emitted when an audio bus is added, deleted, or moved.
Emitted when the audio bus at bus_index
is renamed from old_name
to new_name
.
SPEAKER_MODE_STEREO = 0
Two or fewer speakers were detected.
SPEAKER_SURROUND_31 = 1
A 3.1 channel surround setup was detected.
SPEAKER_SURROUND_51 = 2
A 5.1 channel surround setup was detected.
SPEAKER_SURROUND_71 = 3
A 7.1 channel surround setup was detected.
PLAYBACK_TYPE_DEFAULT = 0
Experimental: This constant may be changed or removed in future versions.
PLAYBACK_TYPE_STREAM = 1
Experimental: This constant may be changed or removed in future versions.
PLAYBACK_TYPE_SAMPLE = 2
Experimental: This constant may be changed or removed in future versions.
PLAYBACK_TYPE_MAX = 3
Experimental: This constant may be changed or removed in future versions.
Number of available audio buses.
Name of the current device for audio input (see get_input_device_list()). On systems with multiple audio inputs (such as analog, USB and HDMI audio), this can be used to select the audio input device. The value "Default"
will record audio on the system-wide default audio input. If an invalid device name is set, the value will be reverted back to "Default"
.
Note: ProjectSettings.audio/driver/enable_input must be true
for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
Name of the current device for audio output (see get_output_device_list()). On systems with multiple audio outputs (such as analog, USB and HDMI audio), this can be used to select the audio output device. The value "Default"
will play audio on the system-wide default audio output. If an invalid device name is set, the value will be reverted back to "Default"
.
Scales the rate at which audio is played (i.e. setting it to 0.5
will make the audio be played at half its speed). See also Engine.time_scale to affect the general simulation speed, which is independent from playback_speed_scale.
Adds a bus at at_position
.
Adds an AudioEffect effect to the bus bus_idx
at at_position
.
Generates an AudioBusLayout using the available buses and effects.
Returns the number of channels of the bus at index bus_idx
.
Returns the AudioEffect at position effect_idx
in bus bus_idx
.
Returns the number of effects on the bus at bus_idx
.
Returns the AudioEffectInstance assigned to the given bus and effect indices (and optionally channel).
Returns the index of the bus with the name bus_name
. Returns -1
if no bus with the specified name exist.
Returns the name of the bus with the index bus_idx
.
Returns the peak volume of the left speaker at bus index bus_idx
and channel index channel
.
Returns the peak volume of the right speaker at bus index bus_idx
and channel index channel
.
Returns the name of the bus that the bus at index bus_idx
sends to.
Returns the volume of the bus at index bus_idx
in dB.
Returns the volume of the bus at index bus_idx
as a linear value.
Note: The returned value is equivalent to the result of @GlobalScope.db_to_linear() on the result of get_bus_volume_db().
Returns the name of the current audio driver. The default usually depends on the operating system, but may be overridden via the --audio-driver
command line argument. --headless
also automatically sets the audio driver to Dummy
. See also ProjectSettings.audio/driver/driver.
Returns the names of all audio input devices detected on the system.
Note: ProjectSettings.audio/driver/enable_input must be true
for audio input to work. See also that setting's description for caveats related to permissions and operating system privacy settings.
Returns the sample rate at the input of the AudioServer.
Returns the sample rate at the output of the AudioServer.
Returns the names of all audio output devices detected on the system.
Returns the audio driver's effective output latency. This is based on ProjectSettings.audio/driver/output_latency, but the exact returned value will differ depending on the operating system and audio driver.
Note: This can be expensive; it is not recommended to call get_output_latency() every frame.
Returns the speaker configuration.
Returns the relative time since the last mix occurred.
Returns the relative time until the next mix occurs.
If true
, the bus at index bus_idx
is bypassing effects.
If true
, the effect at index effect_idx
on the bus at index bus_idx
is enabled.
If true
, the bus at index bus_idx
is muted.
If true
, the bus at index bus_idx
is in solo mode.
Experimental: This method may be changed or removed in future versions.
If true
, the stream is registered as a sample. The engine will not have to register it before playing the sample.
If false
, the stream will have to be registered before playing it. To prevent lag spikes, register the stream as sample with register_stream_as_sample().
Locks the audio driver's main loop.
Note: Remember to unlock it afterwards.
Moves the bus from index index
to index to_index
.
Experimental: This method may be changed or removed in future versions.
Forces the registration of a stream as a sample.
Note: Lag spikes may occur when calling this method, especially on single-threaded builds. It is suggested to call this method while loading assets, where the lag spike could be masked, instead of registering the sample right before it needs to be played.
Removes the bus at index index
.
Removes the effect at index effect_idx
from the bus at index bus_idx
.
If true
, the bus at index bus_idx
is bypassing effects.
If true
, the effect at index effect_idx
on the bus at index bus_idx
is enabled.
Overwrites the currently used AudioBusLayout.
If true
, the bus at index bus_idx
is muted.
Sets the name of the bus at index bus_idx
to name
.
Connects the output of the bus at bus_idx
to the bus named send
.
If true
, the bus at index bus_idx
is in solo mode.
Sets the volume in decibels of the bus at index bus_idx
to volume_db
.
Sets the volume as a linear value of the bus at index bus_idx
to volume_linear
.
Note: Using this method is equivalent to calling set_bus_volume_db() with the result of @GlobalScope.linear_to_db() on a value.
If set to true
, all instances of AudioStreamPlayback will call AudioStreamPlayback._tag_used_streams() every mix step.
Note: This is enabled by default in the editor, as it is used by editor plugins for the audio stream previews.
Swaps the position of two effects in bus bus_idx
.
Unlocks the audio driver's main loop. (After locking it, you should always unlock it.)