class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3D CollisionPolygon3D
A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent.

A node that provides a thickened polygon shape (a prism) to a CollisionObject3D parent and allows to edit it. The polygon can be concave or convex. This can give a detection shape to an Area3D or turn PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

Color debug_color<>():Color

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.

bool debug_fill<>():bool

If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.

float depth<>():float

Length that the resulting collision extends in either direction perpendicular to its 2D polygon.

bool disabled<>():bool

If true, no collision will be produced.

float margin<>():float

The collision margin for the generated Shape3D. See Shape3D.margin for more details.

PackedVector2Array polygon<>():PackedVector2Array

Array of vertices which define the 2D polygon in the local XY plane.

Note: The returned array is copied and any changes to it will not update the original property value. See PackedVector2Array for more details.




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