class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3D CollisionShape3D
A node that provides a Shape3D to a CollisionObject3D parent.

A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

Color debug_color<>():Color

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.

bool debug_fill<>():bool

If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.

bool disabled<>():bool

A disabled collision shape has no effect in the world.

Shape3D shape<>():Shape3D

The actual shape owned by this collision shape.

void make_convex_from_siblings<>():void

Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.

void resource_changed<>( Resource resource=, resource:Resource=, ):void

Deprecated: Use Resource.changed instead.

This method does nothing.




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