EditorSceneFormatImporter allows to define an importer script for a third-party 3D format.
To use EditorSceneFormatImporter, register it using the EditorPlugin.add_scene_format_importer_plugin() method first.
Return supported file extensions for this scene importer.
Override to add general import options. These will appear in the main import dock on the editor. Add options via add_import_option() and add_import_option_advanced().
Note: All EditorSceneFormatImporter and EditorScenePostImportPlugin instances will add options for all files. It is good practice to check the file extension when path
is non-empty.
When the user is editing project settings, path
will be empty. It is recommended to add all options when path
is empty to allow the user to customize Import Defaults.
Should return true
to show the given option, false
to hide the given option, or null
to ignore.
Perform the bulk of the scene import logic here, for example using GLTFDocument or FBXDocument.
Add a specific import option (name and default value only). This function can only be called from _get_import_options().
Add a specific import option. This function can only be called from _get_import_options().