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An input event type for actions.

Contains a generic action which can be targeted from several types of inputs. Actions and their events can be set in the Input Map tab in Project > Project Settings, or with the InputMap class.

StringName action<>():StringName

The action's name. Actions are accessed via this String.

int event_index<>():int

The real event index in action this event corresponds to (from events defined for this action in the InputMap). If -1, a unique ID will be used and actions pressed with this ID will need to be released with another InputEventAction.

bool pressed<>():bool

If true, the action's state is pressed. If false, the action's state is released.

float strength<>():float

The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by specifying how strongly the joypad axis is bent or pressed.




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