Manages all InputEventAction which can be created/modified from the project settings menu Project > Project Settings > Input Map or in code with add_action() and action_add_event(). See Node._input().
Adds an InputEvent to an action. This InputEvent will trigger the action.
Removes an InputEvent from an action.
Removes all events from an action.
Returns a deadzone value for the action.
Returns an array of InputEvents associated with a given action.
Note: When used in the editor (e.g. a tool script or EditorPlugin), this method will return events for the editor action. If you want to access your project's input binds from the editor, read the input/*
settings from ProjectSettings.
Returns true
if the action has the given InputEvent associated with it.
Sets a deadzone value for the action.
Adds an empty action to the InputMap with a configurable deadzone
.
An InputEvent can then be added to this action with action_add_event().
Removes an action from the InputMap.
Returns true
if the given event is part of an existing action. This method ignores keyboard modifiers if the given InputEvent is not pressed (for proper release detection). See action_has_event() if you don't want this behavior.
If exact_match
is false
, it ignores additional input modifiers for InputEventKey and InputEventMouseButton events, and the direction for InputEventJoypadMotion events.
Returns an array of all actions in the InputMap.
Returns true
if the InputMap has a registered action with the given name.
Clears all InputEventAction in the InputMap and load it anew from ProjectSettings.