class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeCanvasItemControl NinePatchRect
A control that displays a texture by keeping its corners intact, but tiling its edges and center.

Also known as 9-slice panels, NinePatchRect produces clean panels of any size based on a small texture. To do so, it splits the texture in a 3×3 grid. When you scale the node, it tiles the texture's edges horizontally or vertically, tiles the center on both axes, and leaves the corners unchanged.

Signal texture_changed<>():Signal

Emitted when the node's texture changes.

Enum AxisStretchMode<>():Enum

AXIS_STRETCH_MODE_STRETCH = 0

Stretches the center texture across the NinePatchRect. This may cause the texture to be distorted.


AXIS_STRETCH_MODE_TILE = 1

Repeats the center texture across the NinePatchRect. This won't cause any visible distortion. The texture must be seamless for this to work without displaying artifacts between edges.


AXIS_STRETCH_MODE_TILE_FIT = 2

Repeats the center texture across the NinePatchRect, but will also stretch the texture to make sure each tile is visible in full. This may cause the texture to be distorted, but less than AXIS_STRETCH_MODE_STRETCH. The texture must be seamless for this to work without displaying artifacts between edges.

AxisStretchMode axis_stretch_horizontal<>():AxisStretchMode

The stretch mode to use for horizontal stretching/tiling. See AxisStretchMode for possible values.

AxisStretchMode axis_stretch_vertical<>():AxisStretchMode

The stretch mode to use for vertical stretching/tiling. See AxisStretchMode for possible values.

bool draw_center<>():bool

If true, draw the panel's center. Else, only draw the 9-slice's borders.

int patch_margin_bottom<>():int

The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

int patch_margin_left<>():int

The width of the 9-slice's left column. A margin of 16 means the 9-slice's left corners and side will have a width of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

int patch_margin_right<>():int

The width of the 9-slice's right column. A margin of 16 means the 9-slice's right corners and side will have a width of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

int patch_margin_top<>():int

The height of the 9-slice's top row. A margin of 16 means the 9-slice's top corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.

Rect2 region_rect<>():Rect2

Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture.

Texture2D texture<>():Texture2D

The node's texture resource.

int get_patch_margin<>( Side margin=, margin:Side=, ):int

Returns the size of the margin on the specified Side.

void set_patch_margin<>( Side margin=, margin:Side=, int value=, value:int=, ):void

Sets the size of the margin on the specified Side to value pixels.




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