class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCounted PhysicsShapeQueryParameters3D
Provides parameters for PhysicsDirectSpaceState3D.intersect_shape().

By changing various properties of this object, such as the shape, you can configure the parameters for PhysicsDirectSpaceState3D.intersect_shape().

bool collide_with_areas<>():bool

If true, the query will take Area3Ds into account.

bool collide_with_bodies<>():bool

If true, the query will take PhysicsBody3Ds into account.

int collision_mask<>():int

The physics layers the query will detect (as a bitmask). By default, all collision layers are detected. See Collision layers and masks in the documentation for more information.

Array exclude<>():Array

The list of object RIDs that will be excluded from collisions. Use CollisionObject3D.get_rid() to get the RID associated with a CollisionObject3D-derived node.

Note: The returned array is copied and any changes to it will not update the original property value. To update the value you need to modify the returned array, and then assign it to the property again.

float margin<>():float

The collision margin for the shape.

Vector3 motion<>():Vector3

The motion of the shape being queried for.

Resource shape<>():Resource

The Shape3D that will be used for collision/intersection queries. This stores the actual reference which avoids the shape to be released while being used for queries, so always prefer using this over shape_rid.

RID shape_rid<>():RID

The queried shape's RID that will be used for collision/intersection queries. Use this over shape if you want to optimize for performance using the Servers API:

var shape_rid = PhysicsServer3D.shape_create(PhysicsServer3D.SHAPE_SPHERE) var radius = 2.0 PhysicsServer3D.shape_set_data(shape_rid, radius) var params = PhysicsShapeQueryParameters3D.new() params.shape_rid = shape_rid # Execute physics queries here... # Release the shape when done with physics queries. PhysicsServer3D.free_rid(shape_rid)
Transform3D transform<>():Transform3D

The queried shape's transform matrix.




All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...