Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change orientation to FACE_Z.
FACE_X = 0
PlaneMesh will face the positive X-axis.
FACE_Y = 1
PlaneMesh will face the positive Y-axis. This matches the behavior of the PlaneMesh in Godot 3.x.
FACE_Z = 2
PlaneMesh will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.
Offset of the generated plane. Useful for particles.
Direction that the PlaneMesh is facing. See Orientation for options.
Size of the generated plane.
Number of subdivision along the Z axis.
Number of subdivision along the X axis.