class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCounted RDSamplerState
Sampler state (used by RenderingDevice).

This object is used by RenderingDevice.

float anisotropy_max<>():float

Maximum anisotropy that can be used when sampling. Only effective if use_anisotropy is true. Higher values result in a sharper sampler at oblique angles, at the cost of performance (due to memory bandwidth). This value may be limited by the graphics hardware in use. Most graphics hardware only supports values up to 16.0.

If anisotropy_max is 1.0, forcibly disables anisotropy even if use_anisotropy is true.

SamplerBorderColor border_color<>():SamplerBorderColor

The border color that will be returned when sampling outside the sampler's bounds and the repeat_u, repeat_v or repeat_w modes have repeating disabled.

CompareOperator compare_op<>():CompareOperator

The compare operation to use. Only effective if enable_compare is true.

bool enable_compare<>():bool

If true, returned values will be based on the comparison operation defined in compare_op. This is a hardware-based approach and is therefore faster than performing this manually in a shader. For example, compare operations are used for shadow map rendering by comparing depth values from a shadow sampler.

float lod_bias<>():float

The mipmap LOD bias to use. Positive values will make the sampler blurrier at a given distance, while negative values will make the sampler sharper at a given distance (at the risk of looking grainy). Recommended values are between -0.5 and 0.0. Only effective if the sampler has mipmaps available.

SamplerFilter mag_filter<>():SamplerFilter

The sampler's magnification filter. It is the filtering method used when sampling texels that appear bigger than on-screen pixels.

float max_lod<>():float

The maximum mipmap LOD bias to display (lowest resolution). Only effective if the sampler has mipmaps available.

SamplerFilter min_filter<>():SamplerFilter

The sampler's minification filter. It is the filtering method used when sampling texels that appear smaller than on-screen pixels.

float min_lod<>():float

The minimum mipmap LOD bias to display (highest resolution). Only effective if the sampler has mipmaps available.

SamplerFilter mip_filter<>():SamplerFilter

The filtering method to use for mipmaps.

SamplerRepeatMode repeat_u<>():SamplerRepeatMode

The repeat mode to use along the U axis of UV coordinates. This affects the returned values if sampling outside the UV bounds.

SamplerRepeatMode repeat_v<>():SamplerRepeatMode

The repeat mode to use along the V axis of UV coordinates. This affects the returned values if sampling outside the UV bounds.

SamplerRepeatMode repeat_w<>():SamplerRepeatMode

The repeat mode to use along the W axis of UV coordinates. This affects the returned values if sampling outside the UV bounds. Only effective for 3D samplers.

bool unnormalized_uvw<>():bool

If true, the texture will be sampled with coordinates ranging from 0 to the texture's resolution. Otherwise, the coordinates will be normalized and range from 0 to 1.

bool use_anisotropy<>():bool

If true, perform anisotropic sampling. See anisotropy_max.




All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...