class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS Object ResourceSaver
A singleton for saving Resources to the filesystem.

A singleton for saving resource types to the filesystem.

It uses the many ResourceFormatSaver classes registered in the engine (either built-in or from a plugin) to save resource data to text-based (e.g. .tres or .tscn) or binary files (e.g. .res or .scn).

Enum SaverFlags<>():Enum

FLAG_NONE = 0

No resource saving option.


FLAG_RELATIVE_PATHS = 1

Save the resource with a path relative to the scene which uses it.


FLAG_BUNDLE_RESOURCES = 2

Bundles external resources.


FLAG_CHANGE_PATH = 4

Changes the Resource.resource_path of the saved resource to match its new location.


FLAG_OMIT_EDITOR_PROPERTIES = 8

Do not save editor-specific metadata (identified by their __editor prefix).


FLAG_SAVE_BIG_ENDIAN = 16

Save as big endian (see FileAccess.big_endian).


FLAG_COMPRESS = 32

Compress the resource on save using FileAccess.COMPRESSION_ZSTD. Only available for binary resource types.


FLAG_REPLACE_SUBRESOURCE_PATHS = 64

Take over the paths of the saved subresources (see Resource.take_over_path()).

void add_resource_format_saver<>( ResourceFormatSaver format_saver=, format_saver:ResourceFormatSaver=, bool at_front=false, at_front:bool=false, ):void

Registers a new ResourceFormatSaver. The ResourceSaver will use the ResourceFormatSaver as described in save().

This method is performed implicitly for ResourceFormatSavers written in GDScript (see ResourceFormatSaver for more information).

PackedStringArray get_recognized_extensions<>( Resource type=, type:Resource=, ):PackedStringArray

Returns the list of extensions available for saving a resource of a given type.

int get_resource_id_for_path<>( String path=, path:String=, bool generate=false, generate:bool=false, ):int

Returns the resource ID for the given path. If generate is true, a new resource ID will be generated if one for the path is not found. If generate is false and the path is not found, ResourceUID.INVALID_ID is returned.

void remove_resource_format_saver<>( ResourceFormatSaver format_saver=, format_saver:ResourceFormatSaver=, ):void

Unregisters the given ResourceFormatSaver.

Error save<>( Resource resource=, resource:Resource=, String path="", path:String="", =, :=, ):Error

Saves a resource to disk to the given path, using a ResourceFormatSaver that recognizes the resource object. If path is empty, ResourceSaver will try to use Resource.resource_path.

The flags bitmask can be specified to customize the save behavior using SaverFlags flags.

Returns @GlobalScope.OK on success.

Note: When the project is running, any generated UID associated with the resource will not be saved as the required code is only executed in editor mode.




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