class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3DVisualInstance3D RootMotionView
Editor-only helper for setting up root motion in AnimationMixer.

Root motion refers to an animation technique where a mesh's skeleton is used to give impulse to a character. When working with 3D animations, a popular technique is for animators to use the root skeleton bone to give motion to the rest of the skeleton. This allows animating characters in a way where steps actually match the floor below. It also allows precise interaction with objects during cinematics. See also AnimationMixer.

NodePath animation_path<>():NodePath

Path to an AnimationMixer node to use as a basis for root motion.

float cell_size<>():float

The grid's cell size in 3D units.

Color color<>():Color

The grid's color.

float radius<>():float

The grid's radius in 3D units. The grid's opacity will fade gradually as the distance from the origin increases until this radius is reached.

bool zero_y<>():bool

If true, the grid's points will all be on the same Y coordinate (local Y = 0). If false, the points' original Y coordinate is preserved.




All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...