class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCounted SceneTreeTimer
One-shot timer.

A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.create_timer().

As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:

func some_function(): print("Timer started.") await get_tree().create_timer(1.0).timeout print("Timer ended.")

The timer will be dereferenced after its time elapses. To preserve the timer, you can keep a reference to it. See RefCounted.

Signal timeout<>():Signal

Emitted when the timer reaches 0.

float time_left<>():float

The time remaining (in seconds).




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