class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3DVisualInstance3DLight3D SpotLight3D
A spotlight, such as a reflector spotlight or a lantern.

A Spotlight is a type of Light3D node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of Light3D.

float spot_angle<>():float

The spotlight's angle in degrees.

Note: spot_angle is not affected by Node3D.scale (the light's scale or its parent's scale).

float spot_angle_attenuation<>():float

The spotlight's angular attenuation curve. See also spot_attenuation.

float spot_attenuation<>():float

Controls the distance attenuation function for spotlights.

A value of 0.0 will maintain a constant brightness through most of the range, but smoothly attenuate the light at the edge of the range. Use a value of 2.0 for physically accurate lights as it results in the proper inverse square attenutation.

Note: Setting attenuation to 2.0 or higher may result in distant objects receiving minimal light, even within range. For example, with a range of 4096, an object at 100 units is attenuated by a factor of 0.0001. With a default brightness of 1, the light would not be visible at that distance.

Note: Using negative or values higher than 10.0 may lead to unexpected results.

float spot_range<>():float

The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the spot_attenuation in use. No matter the spot_attenuation in use, the light will never reach anything outside this range.

Note: spot_range is not affected by Node3D.scale (the light's scale or its parent's scale).




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