A collision can be a child of SpringBoneSimulator3D. If it is not a child of SpringBoneSimulator3D, it has no effect.
The colliding and sliding are done in the SpringBoneSimulator3D's modification process in order of its collision list which is set by SpringBoneSimulator3D.set_collision_path(). If SpringBoneSimulator3D.are_all_child_collisions_enabled() is true
, the order matches SceneTree.
If bone is set, it synchronizes with the bone pose of the ancestor Skeleton3D, which is done in before the SpringBoneSimulator3D's modification process as the pre-process.
Warning: A scaled SpringBoneCollision3D will likely not behave as expected. Make sure that the parent Skeleton3D and its bones are not scaled.
The index of the attached bone.
The name of the attached bone.
The offset of the position from Skeleton3D's bone pose position.
The offset of the rotation from Skeleton3D's bone pose rotation.
Get parent Skeleton3D node of the parent SpringBoneSimulator3D if found.