class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3DCollisionObject3DPhysicsBody3D StaticBody3D
A 3D physics body that can't be moved by external forces. When moved manually, it doesn't affect other bodies in its path.

A static 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, AnimationMixers (with AnimationMixer.callback_mode_process set to AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS), and RemoteTransform3D.

When StaticBody3D is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use AnimatableBody3D instead.

StaticBody3D is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using constant_linear_velocity and constant_angular_velocity).

Vector3 constant_angular_velocity<>():Vector3

The body's constant angular velocity. This does not rotate the body, but affects touching bodies, as if it were rotating.

Vector3 constant_linear_velocity<>():Vector3

The body's constant linear velocity. This does not move the body, but affects touching bodies, as if it were moving.

PhysicsMaterial physics_material_override<>():PhysicsMaterial

The physics material override for the body.

If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.




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