class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeCanvasItemControl TextureRect
A control that displays a texture.

A control that displays a texture, for example an icon inside a GUI. The texture's placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.

Enum ExpandMode<>():Enum

EXPAND_KEEP_SIZE = 0

The minimum size will be equal to texture size, i.e. TextureRect can't be smaller than the texture.


EXPAND_IGNORE_SIZE = 1

The size of the texture won't be considered for minimum size calculation, so the TextureRect can be shrunk down past the texture size.


EXPAND_FIT_WIDTH = 2

The height of the texture will be ignored. Minimum width will be equal to the current height. Useful for horizontal layouts, e.g. inside HBoxContainer.


EXPAND_FIT_WIDTH_PROPORTIONAL = 3

Same as EXPAND_FIT_WIDTH, but keeps texture's aspect ratio.


EXPAND_FIT_HEIGHT = 4

The width of the texture will be ignored. Minimum height will be equal to the current width. Useful for vertical layouts, e.g. inside VBoxContainer.


EXPAND_FIT_HEIGHT_PROPORTIONAL = 5

Same as EXPAND_FIT_HEIGHT, but keeps texture's aspect ratio.

Enum StretchMode<>():Enum

STRETCH_SCALE = 0

Scale to fit the node's bounding rectangle.


STRETCH_TILE = 1

Tile inside the node's bounding rectangle.


STRETCH_KEEP = 2

The texture keeps its original size and stays in the bounding rectangle's top-left corner.


STRETCH_KEEP_CENTERED = 3

The texture keeps its original size and stays centered in the node's bounding rectangle.


STRETCH_KEEP_ASPECT = 4

Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.


STRETCH_KEEP_ASPECT_CENTERED = 5

Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.


STRETCH_KEEP_ASPECT_COVERED = 6

Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.

ExpandMode expand_mode<>():ExpandMode

Experimental: Using EXPAND_FIT_WIDTH, EXPAND_FIT_WIDTH_PROPORTIONAL, EXPAND_FIT_HEIGHT, or EXPAND_FIT_HEIGHT_PROPORTIONAL may result in unstable behavior in some Container controls. This behavior may be re-evaluated and changed in the future.

Defines how minimum size is determined based on the texture's size. See ExpandMode for options.

bool flip_h<>():bool

If true, texture is flipped horizontally.

bool flip_v<>():bool

If true, texture is flipped vertically.

StretchMode stretch_mode<>():StretchMode

Controls the texture's behavior when resizing the node's bounding rectangle. See StretchMode.

Texture2D texture<>():Texture2D

The node's Texture2D resource.




All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...