class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResource TileSet
Tile library for tilemaps.

A TileSet is a library of tiles for a TileMapLayer. A TileSet handles a list of TileSetSource, each of them storing a set of tiles.

Tiles can either be from a TileSetAtlasSource, which renders tiles out of a texture with support for physics, navigation, etc., or from a TileSetScenesCollectionSource, which exposes scene-based tiles.

Tiles are referenced by using three IDs: their source ID, their atlas coordinates ID, and their alternative tile ID.

A TileSet can be configured so that its tiles expose more or fewer properties. To do so, the TileSet resources use property layers, which you can add or remove depending on your needs.

For example, adding a physics layer allows giving collision shapes to your tiles. Each layer has dedicated properties (physics layer and mask), so you may add several TileSet physics layers for each type of collision you need.

See the functions to add new layers for more information.

Enum TileShape<>():Enum

TILE_SHAPE_SQUARE = 0

Rectangular tile shape.


TILE_SHAPE_ISOMETRIC = 1

Diamond tile shape (for isometric look).


TILE_SHAPE_HALF_OFFSET_SQUARE = 2

Rectangular tile shape with one row/column out of two offset by half a tile.


TILE_SHAPE_HEXAGON = 3

Hexagonal tile shape.

Enum TileLayout<>():Enum

TILE_LAYOUT_STACKED = 0

Tile coordinates layout where both axis stay consistent with their respective local horizontal and vertical axis.


TILE_LAYOUT_STACKED_OFFSET = 1

Same as TILE_LAYOUT_STACKED, but the first half-offset is negative instead of positive.


TILE_LAYOUT_STAIRS_RIGHT = 2

Tile coordinates layout where the horizontal axis stay horizontal, and the vertical one goes down-right.


TILE_LAYOUT_STAIRS_DOWN = 3

Tile coordinates layout where the vertical axis stay vertical, and the horizontal one goes down-right.


TILE_LAYOUT_DIAMOND_RIGHT = 4

Tile coordinates layout where the horizontal axis goes up-right, and the vertical one goes down-right.


TILE_LAYOUT_DIAMOND_DOWN = 5

Tile coordinates layout where the horizontal axis goes down-right, and the vertical one goes down-left.

Enum TileOffsetAxis<>():Enum

TILE_OFFSET_AXIS_HORIZONTAL = 0

Horizontal half-offset.


TILE_OFFSET_AXIS_VERTICAL = 1

Vertical half-offset.

Enum CellNeighbor<>():Enum

CELL_NEIGHBOR_RIGHT_SIDE = 0

Neighbor on the right side.


CELL_NEIGHBOR_RIGHT_CORNER = 1

Neighbor in the right corner.


CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE = 2

Neighbor on the bottom right side.


CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER = 3

Neighbor in the bottom right corner.


CELL_NEIGHBOR_BOTTOM_SIDE = 4

Neighbor on the bottom side.


CELL_NEIGHBOR_BOTTOM_CORNER = 5

Neighbor in the bottom corner.


CELL_NEIGHBOR_BOTTOM_LEFT_SIDE = 6

Neighbor on the bottom left side.


CELL_NEIGHBOR_BOTTOM_LEFT_CORNER = 7

Neighbor in the bottom left corner.


CELL_NEIGHBOR_LEFT_SIDE = 8

Neighbor on the left side.


CELL_NEIGHBOR_LEFT_CORNER = 9

Neighbor in the left corner.


CELL_NEIGHBOR_TOP_LEFT_SIDE = 10

Neighbor on the top left side.


CELL_NEIGHBOR_TOP_LEFT_CORNER = 11

Neighbor in the top left corner.


CELL_NEIGHBOR_TOP_SIDE = 12

Neighbor on the top side.


CELL_NEIGHBOR_TOP_CORNER = 13

Neighbor in the top corner.


CELL_NEIGHBOR_TOP_RIGHT_SIDE = 14

Neighbor on the top right side.


CELL_NEIGHBOR_TOP_RIGHT_CORNER = 15

Neighbor in the top right corner.

Enum TerrainMode<>():Enum

TERRAIN_MODE_MATCH_CORNERS_AND_SIDES = 0

Requires both corners and side to match with neighboring tiles' terrains.


TERRAIN_MODE_MATCH_CORNERS = 1

Requires corners to match with neighboring tiles' terrains.


TERRAIN_MODE_MATCH_SIDES = 2

Requires sides to match with neighboring tiles' terrains.

TileLayout tile_layout<>():TileLayout

For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), changes the way tiles are indexed in the TileMap grid.

TileOffsetAxis tile_offset_axis<>():TileOffsetAxis

For all half-offset shapes (Isometric, Hexagonal and Half-Offset square), determines the offset axis.

TileShape tile_shape<>():TileShape

The tile shape.

Vector2i tile_size<>():Vector2i

The tile size, in pixels. For all tile shapes, this size corresponds to the encompassing rectangle of the tile shape. This is thus the minimal cell size required in an atlas.

bool uv_clipping<>():bool

Enables/Disable uv clipping when rendering the tiles.

void add_custom_data_layer<>( int to_position=-1, to_position:int=-1, ):void

Adds a custom data layer to the TileSet at the given position to_position in the array. If to_position is -1, adds it at the end of the array.

Custom data layers allow assigning custom properties to atlas tiles.

void add_navigation_layer<>( int to_position=-1, to_position:int=-1, ):void

Adds a navigation layer to the TileSet at the given position to_position in the array. If to_position is -1, adds it at the end of the array.

Navigation layers allow assigning a navigable area to atlas tiles.

void add_occlusion_layer<>( int to_position=-1, to_position:int=-1, ):void

Adds an occlusion layer to the TileSet at the given position to_position in the array. If to_position is -1, adds it at the end of the array.

Occlusion layers allow assigning occlusion polygons to atlas tiles.

int add_pattern<>( TileMapPattern pattern=, pattern:TileMapPattern=, int index=-1, index:int=-1, ):int

Adds a TileMapPattern to be stored in the TileSet resource. If provided, insert it at the given index.

void add_physics_layer<>( int to_position=-1, to_position:int=-1, ):void

Adds a physics layer to the TileSet at the given position to_position in the array. If to_position is -1, adds it at the end of the array.

Physics layers allow assigning collision polygons to atlas tiles.

int add_source<>( TileSetSource source=, source:TileSetSource=, int atlas_source_id_override=-1, atlas_source_id_override:int=-1, ):int

Adds a TileSetSource to the TileSet. If atlas_source_id_override is not -1, also set its source ID. Otherwise, a unique identifier is automatically generated.

The function returns the added source ID or -1 if the source could not be added.

Warning: A source cannot belong to two TileSets at the same time. If the added source was attached to another TileSet, it will be removed from that one.

void add_terrain<>( int terrain_set=, terrain_set:int=, int to_position=-1, to_position:int=-1, ):void

Adds a new terrain to the given terrain set terrain_set at the given position to_position in the array. If to_position is -1, adds it at the end of the array.

void add_terrain_set<>( int to_position=-1, to_position:int=-1, ):void

Adds a new terrain set at the given position to_position in the array. If to_position is -1, adds it at the end of the array.

void cleanup_invalid_tile_proxies<>():void

Clears tile proxies pointing to invalid tiles.

void clear_tile_proxies<>():void

Clears all tile proxies.

Array get_alternative_level_tile_proxy<>( int source_from=, source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, int alternative_from=, alternative_from:int=, ):Array

Returns the alternative-level proxy for the given identifiers. The returned array contains the three proxie's target identifiers (source ID, atlas coords ID and alternative tile ID).

If the TileSet has no proxy for the given identifiers, returns an empty Array.

Array get_coords_level_tile_proxy<>( int source_from=, source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, ):Array

Returns the coordinate-level proxy for the given identifiers. The returned array contains the two target identifiers of the proxy (source ID and atlas coordinates ID).

If the TileSet has no proxy for the given identifiers, returns an empty Array.

int get_custom_data_layer_by_name<>( String layer_name=, layer_name:String=, ):int

Returns the index of the custom data layer identified by the given name.

String get_custom_data_layer_name<>( int layer_index=, layer_index:int=, ):String

Returns the name of the custom data layer identified by the given index.

Variant.Type get_custom_data_layer_type<>( int layer_index=, layer_index:int=, ):Variant.Type

Returns the type of the custom data layer identified by the given index.

int get_custom_data_layers_count<>():int

Returns the custom data layers count.

bool get_navigation_layer_layer_value<>( int layer_index=, layer_index:int=, int layer_number=, layer_number:int=, ):bool

Returns whether or not the specified navigation layer of the TileSet navigation data layer identified by the given layer_index is enabled, given a navigation_layers layer_number between 1 and 32.

int get_navigation_layer_layers<>( int layer_index=, layer_index:int=, ):int

Returns the navigation layers (as in the Navigation server) of the given TileSet navigation layer.

int get_navigation_layers_count<>():int

Returns the navigation layers count.

int get_next_source_id<>():int

Returns a new unused source ID. This generated ID is the same that a call to add_source() would return.

int get_occlusion_layer_light_mask<>( int layer_index=, layer_index:int=, ):int

Returns the light mask of the occlusion layer.

bool get_occlusion_layer_sdf_collision<>( int layer_index=, layer_index:int=, ):bool

Returns if the occluders from this layer use sdf_collision.

int get_occlusion_layers_count<>():int

Returns the occlusion layers count.

TileMapPattern get_pattern<>( int index=-1, index:int=-1, ):TileMapPattern

Returns the TileMapPattern at the given index.

int get_patterns_count<>():int

Returns the number of TileMapPattern this tile set handles.

int get_physics_layer_collision_layer<>( int layer_index=, layer_index:int=, ):int

Returns the collision layer (as in the physics server) bodies on the given TileSet's physics layer are in.

int get_physics_layer_collision_mask<>( int layer_index=, layer_index:int=, ):int

Returns the collision mask of bodies on the given TileSet's physics layer.

float get_physics_layer_collision_priority<>( int layer_index=, layer_index:int=, ):float

Returns the collision priority of bodies on the given TileSet's physics layer.

PhysicsMaterial get_physics_layer_physics_material<>( int layer_index=, layer_index:int=, ):PhysicsMaterial

Returns the physics material of bodies on the given TileSet's physics layer.

int get_physics_layers_count<>():int

Returns the physics layers count.

TileSetSource get_source<>( int source_id=, source_id:int=, ):TileSetSource

Returns the TileSetSource with ID source_id.

int get_source_count<>():int

Returns the number of TileSetSource in this TileSet.

int get_source_id<>( int index=, index:int=, ):int

Returns the source ID for source with index index.

int get_source_level_tile_proxy<>( int source_from=, source_from:int=, ):int

Returns the source-level proxy for the given source identifier.

If the TileSet has no proxy for the given identifier, returns -1.

Color get_terrain_color<>( int terrain_set=, terrain_set:int=, int terrain_index=, terrain_index:int=, ):Color

Returns a terrain's color.

String get_terrain_name<>( int terrain_set=, terrain_set:int=, int terrain_index=, terrain_index:int=, ):String

Returns a terrain's name.

TerrainMode get_terrain_set_mode<>( int terrain_set=, terrain_set:int=, ):TerrainMode

Returns a terrain set mode.

int get_terrain_sets_count<>():int

Returns the terrain sets count.

int get_terrains_count<>( int terrain_set=, terrain_set:int=, ):int

Returns the number of terrains in the given terrain set.

bool has_alternative_level_tile_proxy<>( int source_from=, source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, int alternative_from=, alternative_from:int=, ):bool

Returns if there is an alternative-level proxy for the given identifiers.

bool has_coords_level_tile_proxy<>( int source_from=, source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, ):bool

Returns if there is a coodinates-level proxy for the given identifiers.

bool has_custom_data_layer_by_name<>( String layer_name=, layer_name:String=, ):bool

Returns if there is a custom data layer named layer_name.

bool has_source<>( int source_id=, source_id:int=, ):bool

Returns if this TileSet has a source for the given source ID.

bool has_source_level_tile_proxy<>( int source_from=, source_from:int=, ):bool

Returns if there is a source-level proxy for the given source ID.

Array map_tile_proxy<>( int source_from=, source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, int alternative_from=, alternative_from:int=, ):Array

According to the configured proxies, maps the provided identifiers to a new set of identifiers. The source ID, atlas coordinates ID and alternative tile ID are returned as a 3 elements Array.

This function first look for matching alternative-level proxies, then coordinates-level proxies, then source-level proxies.

If no proxy corresponding to provided identifiers are found, returns the same values the ones used as arguments.

void move_custom_data_layer<>( int layer_index=, layer_index:int=, int to_position=, to_position:int=, ):void

Moves the custom data layer at index layer_index to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_navigation_layer<>( int layer_index=, layer_index:int=, int to_position=, to_position:int=, ):void

Moves the navigation layer at index layer_index to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_occlusion_layer<>( int layer_index=, layer_index:int=, int to_position=, to_position:int=, ):void

Moves the occlusion layer at index layer_index to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_physics_layer<>( int layer_index=, layer_index:int=, int to_position=, to_position:int=, ):void

Moves the physics layer at index layer_index to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_terrain<>( int terrain_set=, terrain_set:int=, int terrain_index=, terrain_index:int=, int to_position=, to_position:int=, ):void

Moves the terrain at index terrain_index for terrain set terrain_set to the given position to_position in the array. Also updates the atlas tiles accordingly.

void move_terrain_set<>( int terrain_set=, terrain_set:int=, int to_position=, to_position:int=, ):void

Moves the terrain set at index terrain_set to the given position to_position in the array. Also updates the atlas tiles accordingly.

void remove_alternative_level_tile_proxy<>( int source_from=, source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, int alternative_from=, alternative_from:int=, ):void

Removes an alternative-level proxy for the given identifiers.

void remove_coords_level_tile_proxy<>( int source_from=, source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, ):void

Removes a coordinates-level proxy for the given identifiers.

void remove_custom_data_layer<>( int layer_index=, layer_index:int=, ):void

Removes the custom data layer at index layer_index. Also updates the atlas tiles accordingly.

void remove_navigation_layer<>( int layer_index=, layer_index:int=, ):void

Removes the navigation layer at index layer_index. Also updates the atlas tiles accordingly.

void remove_occlusion_layer<>( int layer_index=, layer_index:int=, ):void

Removes the occlusion layer at index layer_index. Also updates the atlas tiles accordingly.

void remove_pattern<>( int index=, index:int=, ):void

Remove the TileMapPattern at the given index.

void remove_physics_layer<>( int layer_index=, layer_index:int=, ):void

Removes the physics layer at index layer_index. Also updates the atlas tiles accordingly.

void remove_source<>( int source_id=, source_id:int=, ):void

Removes the source with the given source ID.

void remove_source_level_tile_proxy<>( int source_from=, source_from:int=, ):void

Removes a source-level tile proxy.

void remove_terrain<>( int terrain_set=, terrain_set:int=, int terrain_index=, terrain_index:int=, ):void

Removes the terrain at index terrain_index in the given terrain set terrain_set. Also updates the atlas tiles accordingly.

void remove_terrain_set<>( int terrain_set=, terrain_set:int=, ):void

Removes the terrain set at index terrain_set. Also updates the atlas tiles accordingly.

void set_alternative_level_tile_proxy<>( int source_from=, source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, int alternative_from=, alternative_from:int=, int source_to=, source_to:int=, Vector2i coords_to=, coords_to:Vector2i=, int alternative_to=, alternative_to:int=, ):void

Create an alternative-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers.

This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.

Proxied tiles can be automatically replaced in TileMap nodes using the editor.

void set_coords_level_tile_proxy<>( int p_source_from=, p_source_from:int=, Vector2i coords_from=, coords_from:Vector2i=, int source_to=, source_to:int=, Vector2i coords_to=, coords_to:Vector2i=, ):void

Creates a coordinates-level proxy for the given identifiers. A proxy will map set of tile identifiers to another set of identifiers. The alternative tile ID is kept the same when using coordinates-level proxies.

This can be used to replace a tile in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target tile when one is available.

Proxied tiles can be automatically replaced in TileMap nodes using the editor.

void set_custom_data_layer_name<>( int layer_index=, layer_index:int=, String layer_name=, layer_name:String=, ):void

Sets the name of the custom data layer identified by the given index. Names are identifiers of the layer therefore if the name is already taken it will fail and raise an error.

void set_custom_data_layer_type<>( int layer_index=, layer_index:int=, =, :=, ):void

Sets the type of the custom data layer identified by the given index.

void set_navigation_layer_layer_value<>( int layer_index=, layer_index:int=, int layer_number=, layer_number:int=, bool value=, value:bool=, ):void

Based on value, enables or disables the specified navigation layer of the TileSet navigation data layer identified by the given layer_index, given a navigation_layers layer_number between 1 and 32.

void set_navigation_layer_layers<>( int layer_index=, layer_index:int=, int layers=, layers:int=, ):void

Sets the navigation layers (as in the navigation server) for navigation regions in the given TileSet navigation layer.

void set_occlusion_layer_light_mask<>( int layer_index=, layer_index:int=, int light_mask=, light_mask:int=, ):void

Sets the occlusion layer (as in the rendering server) for occluders in the given TileSet occlusion layer.

void set_occlusion_layer_sdf_collision<>( int layer_index=, layer_index:int=, bool sdf_collision=, sdf_collision:bool=, ):void

Enables or disables SDF collision for occluders in the given TileSet occlusion layer.

void set_physics_layer_collision_layer<>( int layer_index=, layer_index:int=, int layer=, layer:int=, ):void

Sets the collision layer (as in the physics server) for bodies in the given TileSet physics layer.

void set_physics_layer_collision_mask<>( int layer_index=, layer_index:int=, int mask=, mask:int=, ):void

Sets the collision mask for bodies in the given TileSet physics layer.

void set_physics_layer_collision_priority<>( int layer_index=, layer_index:int=, float priority=, priority:float=, ):void

Sets the collision priority for bodies in the given TileSet physics layer.

void set_physics_layer_physics_material<>( int layer_index=, layer_index:int=, PhysicsMaterial physics_material=, physics_material:PhysicsMaterial=, ):void

Sets the physics material for bodies in the given TileSet physics layer.

void set_source_id<>( int source_id=, source_id:int=, int new_source_id=, new_source_id:int=, ):void

Changes a source's ID.

void set_source_level_tile_proxy<>( int source_from=, source_from:int=, int source_to=, source_to:int=, ):void

Creates a source-level proxy for the given source ID. A proxy will map set of tile identifiers to another set of identifiers. Both the atlas coordinates ID and the alternative tile ID are kept the same when using source-level proxies.

This can be used to replace a source in all TileMaps using this TileSet, as TileMap nodes will find and use the proxy's target source when one is available.

Proxied tiles can be automatically replaced in TileMap nodes using the editor.

void set_terrain_color<>( int terrain_set=, terrain_set:int=, int terrain_index=, terrain_index:int=, Color color=, color:Color=, ):void

Sets a terrain's color. This color is used for identifying the different terrains in the TileSet editor.

void set_terrain_name<>( int terrain_set=, terrain_set:int=, int terrain_index=, terrain_index:int=, String name=, name:String=, ):void

Sets a terrain's name.

void set_terrain_set_mode<>( int terrain_set=, terrain_set:int=, TerrainMode mode=, mode:TerrainMode=, ):void

Sets a terrain mode. Each mode determines which bits of a tile shape is used to match the neighboring tiles' terrains.




All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...