class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectNodeNode3DSkeletonModifier3D XRHandModifier3D
A node for driving hand meshes from XRHandTracker data.

This node uses hand tracking data from an XRHandTracker to pose the skeleton of a hand mesh.

Positioning of hands is performed by creating an XRNode3D ancestor of the hand mesh driven by the same XRHandTracker.

The hand tracking position-data is scaled by Skeleton3D.motion_scale when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.

Enum BoneUpdate<>():Enum

BONE_UPDATE_FULL = 0

The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.


BONE_UPDATE_ROTATION_ONLY = 1

The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.


BONE_UPDATE_MAX = 2

Represents the size of the BoneUpdate enum.

BoneUpdate bone_update<>():BoneUpdate

Specifies the type of updates to perform on the bones.

StringName hand_tracker<>():StringName

The name of the XRHandTracker registered with XRServer to obtain the hand tracking data from.




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