This node can be bound to a specific pose of a XRPositionalTracker and will automatically have its Node3D.transform updated by the XRServer. Nodes of this type must be added as children of the XROrigin3D node.
Emitted when the tracker starts or stops receiving updated tracking data for the pose being tracked. The tracking argument indicates whether the tracker is getting updated tracking data.
The name of the pose we're bound to. Which poses a tracker supports is not known during design time.
Godot defines number of standard pose names such as aim and grip but other may be configured within a given XRInterface.
Enables showing the node when tracking starts, and hiding the node when tracking is lost.
The name of the tracker we're bound to. Which trackers are available is not known during design time.
Godot defines a number of standard trackers such as left_hand and right_hand but others may be configured within a given XRInterface.
Returns true if the tracker has current tracking data for the pose being tracked.
Returns true if the tracker has been registered and the pose is being tracked.
Returns the XRPose containing the current state of the pose being tracked. This gives access to additional properties of this pose.
Triggers a haptic pulse on a device associated with this interface.
action_name is the name of the action for this pulse.
frequency is the frequency of the pulse, set to 0.0 to have the system use a default frequency.
amplitude is the amplitude of the pulse between 0.0 and 1.0.
duration_sec is the duration of the pulse in seconds.
delay_sec is a delay in seconds before the pulse is given.







