PROCEDURAL GRASS PATCHES
The Rokojori Action Library contains a GrassPatch node,
which generates grass patch models. It allows a lot of customization like triangle size, width, height, bending, rolling,
placing, LODs and a lot of more. If you want quickly to create grass patches, this could be the right tool. Combined
with a MultiBaker using a
FlatBaker cards can be baked directly in Godot.
There are also free baked grass assets, created with those tools in the store.
FOLIAGE RENDERER
To render grass and foliage the FoliageRenderer
can be used. It has a lot features to render multiple layers of grass and foliage type. It creates automatically materials
that can fade and adapt to terrain/height maps.