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Godot Game Development Learning Resources
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This is my curated list for the best Godot tutorials for beginners and advanced users. It focuses on 3D workflows from models, characters, environmental art to vfx and sound. ::/_graphics/frontpage-24/godot-item.jpg





THE BEST GODOT TUTORIALS This is my curated tutorials list for Godot. It is for learning Godot, starting as a beginner, for experienced people from other game engines and also for advanced Godot developers.

It focuses on 3D workflows and circles around working with 3D models as well as 3D characters, animation and rigging in and for Godot. Some resources are created by myself, some resources are from other talented bloggers, but most are from YouTube channels, that I highly recommend.

You will also find tutorials for world creation with terrains, working with physics and physical effects like rain, snow and explosions and also lighting, shaders, post-processing and vfx. Sound and music is covered in the audio section.

ONLY ON POINT As the internet is aggressively dumped with slop and misinformation I needed to collect and write down which resources are actually useful.

Over several years, I watched many external YouTube tutorials and for the good ones I summarized for each briefly what its content is about and included it in the list. I hope you enjoy the collection and recommend it to your friends. And don't hesitate to say "Hi!" on BlueSky, Mastodon or Discord.








GENERAL

In this section you will find links to all the relevant creators, blogs and channels, where the below tutorials where picked from. Most of them are experienced Godot developers and some are 3D designers or artists.

I also created an introduction with the 'Getting Started' page to understand what Godot is, how you can install it and how you work with the editor. Ideally for a first start and if you have an hour to spare, I highly recommend Lukky's all nodes walkthrough. In case you want to look up something in the documentation, try also the Rokojori Godot Docs, they contain C# docs, have custom filter/search options and lists C++/C# source files.




GAME DEV SOURCES
Channels & Blogs
GET STARTED
Godot Introductions
ROKOJORI GODOT DOCS
Alternative Godot Docs
3D BASICS

This section deals with anything that has to do with general hierarchal 3D scene development.

Besides loading 3D models it also covers how to do dynamic lighting and baked/static scene/global lighting And also physics, since there are several options in Godot to choose from.




FIRST STEPS IN 3D
Get started with 3D game development
LIGHTING IN 3D
Dynamic, Baking, GI, Reflection Probes
3D PHYSICS
Physic engine and physical bones
3D CHARACTERS

Most games need them: 3D characters. And they are complicated. You will find here how to set up animated characters and how to blend this animations logically and in response to the world.

Since a lot of developers use animations from Mixamo, I packed together the most usefull tipps and tricks to import and use them with Godot. Also a page about rigging explains what rigging is and how you can rig for free in Mixamo or with AccuRig.




ANIMATION
Transitions, Blend Trees, Filters, Shape Keys
MIXAMO
Characters, Animations, Import/Export, Rigging
RIGGING
Creating rigs automatically and how to re-target them
ENVIRONMENTAL

This section is about special graphic assets like terrains and foliage which have their own rendering techniques and workflows. Terrains for instance use height maps and special meshes in combination with shaders to render them efficiently.

Grass or trees use other approaches, where the same meshes can be rendered in high quantity. The videos also include quite interesting rendering optimizations.




TERRAIN
Creating & Editing Landscapes with Height Maps
GRASS & FOLIAGE
Mass rendering with GPU Particles
TREES & SCATTER ASSETS
Scattering, MultiMeshes and Imposters
VFX & PARTICLES

Visual effects are not only an accessory, they are essential for bringing life into games. VFX means here, that things that are rendered into the scene.

This section contains weather and physical effects with models and also how to create VFX with particle systems.




PHYSICAL EFFECTS
Smoke, Water, Rain
PARTICLES
Creation of particle effects
STENCIL
Masking effects
SCREEN FX

Closely related to VFX, but still a category on their own: Screen effects. Either standalone temporarily, combined with other techniques or as art style driver.

Screen effects use usually the same technical foundation, which often involves compositing a full screen than drawing elements into the scenery directly.




Compositor Effects
Stackable post-fx
POST PROCESSING
Built-in and Custom Filters
OFFSCREEN RENDERING
Using multiple viewports
SHADERS

Shaders are the low-level tech that renders everything and for 3D Godot spatial shader are the most relevant. This section contains the spatial shader reference, which lists all variables and usage. It can be filtered for context and sorted.

And for some reference code check the shader source code section of the Rokojori Action Library it contains a lot of code for colors, sdf, math, transforms, quaternions, cameras, depth etc.




SPATIAL SHADER REFERENCE
All variables for all stages with filters and sortation
SHADER TRANSFORM SPACES
From Local to World to View to Screen
SHADER RESOURCES
How to Learn Writing Shaders for Godot
AUDIO

And while visual effects are essential, they would be nothing without audio that makes it really believable. This section's focus is on the sound side.

And audio also means music which can be made easily interactive in Godot.




SOUND BASICS
Audio, Music, Sound
ADVANCED MUSIC
Complex sounds and playback
PLUGINS

This section explains is about external plugins and how to create own plugins.




INTERESTING PLUGINS
Steam, Dialogic, Terrains
OWN PLUGINS
Editor Helpers/UI
TO GODOT OVERVIEW







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