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WELCOME TO WINTERTALES Welcome to WinterTales and find all the lost presents! Download the game and try it on your own: WinterTales (Game, Windows)

EXAMPLE PROJECT WinterTales uses the Rokojori Action Library and demonstrates how to use it for a third person game.

You can download the complete project files here: WinterTales Godot Project

Or you can clone it from the repository WinterTales Repository

The project uses the following nodes:
Node (Pointable): POINTING AreaCaster: AreaCaster (cast all hits of an area and filter them) Pointer: Pointer (point at pointable nodes) Pointable: Pointable (can be pointed at by pointers) Node (Interactable): INTERACTION Interactor: Interactor (interacts with pointed things) Interactable: Interactable (can be interacted by interactors) Grabber: Grabber (grabs grabbable things) Grabbable: Grabbable (can be grabbed by grabbers) Collider: Collider (collides collidable things) Collidable: Collidable (can collide with colliders) Collector: Collector (collects collectable) Collectable: Collectable (can be collected by collectors) Node (SensorGroup): INPUTS SensorManager: SensorManager (multiple inputs, devices) Sensor: Sensor (kb/mouse/controller/virtual) Node (UI): UI UI: UI (manages layouting, dynamic font size etc) UIRegion: UIRegion (flow layouter) UIImage: UIImage (for backgrounds) UIText: UIText (localized text) Node (LocalizedString): LOCALIZATION LocaleManager: LocaleManager (manages locales/language) LocaleText: LocaleText (localized text content) Node (Flash): ACTIONS/(EFFECTS Highlight: Highlight (for pointed objects) Flash: Flash (lighten objects up, make objects blink) Shake: Shake (move objects slighlty to show impact) TweenMaterial: TweenMaterial TweenMusicVolume: TweenMusicVolume TweenPostProcessVolume: TweenPostProcessVolume TweenColor: TweenColor Node (CameraManager): CAMERA CameraManager:CameraManager (manage multiple cameras) ThirdPersonCamera: ThirdPersonCamera (follows/orbits around player) LookAtCamera: LookAtCamera (looks at a target) PostProcessVolume: PostProcessVolume (mixing fog styles) EditorCamera: EditorCamera (for debugging)









INSTALLATION You can install the project with the godot project download or via git. The installation will enable the Rokojori Action Library and then initialize/fix some shader issues of Godot.


A) GODOT PROJECT
1. Download and unzip the WinterTales Godot Project

2. Open the project, build and enable the Rokojori Action Library addon (step 3 & 4 from the installation guide)

3. Once the project loaded, in the File System open res://Main/Main.tscn

4. In the Scene Hierarchy , select the Main ▸ App ▸ RenderingManager: Rendering Manager

5. In the Inspector press Update Shaders



B) VIA GIT
1. Clone the repo with submodules: {path/of/project}:$git clone --recurse--submodules https://community.rokojori.com/Rokojori/winter-tales.git
2. Open the project, build and enable the Rokojori Action Library addon (step 3 & 4 from the installation guide)

3. Once the project loaded, in the File System open res://Main/Main.tscn

4. In the Scene Hierarchy , select the Main ▸ App ▸ RenderingManager: Rendering Manager

5. In the Inspector press Update Shaders












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