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Rokojori Action Library
image/svg+xml image/svg+xml Rokojori Action Library image/svg+xml






Requirements The two components that are needed for the library are the C# SDK and the Godot Editor.
Each needs only to be installed once, if not already done (higher versions should work, too).

1) C# SDK
The library uses the C# SDK with minimum
SDK version 8.0.406 (Runtime 8.0.13)

Download the SDK and install it by following the instructions:
C# SDK 8.0.406 for Windows (x64)
C# SDK 8.0.406 for Mac (x64)

Optionally, you can get other/newer versions from the .NET download page.

2) GODOT 4.5 with C#
The library needs the Godot Editor with minimum
version 4.5 with .Net/C#

Download the editor for using the library:
Godot 4.5 for Windows (x64)
Godot 4.5 for Mac (x64)

Optionally, you can other/newer versions from the Godot download page.




Rokojori Action Library Installation

STEP 1: ADDONS DIRECTORY
In your project folder: if you don't have a directory "addons" create one.


STEP 2: DOWNLOAD LIBRARY
Option 2A): Zip Download
a) Download the current version of the library from the repository as zip:
ROKOJORI ACTION LIBRARY
b) Unpack the zip and copy the folder "rokojori_action_library" into the addons folder of your Godot project.


Option 2B): Git Submodule
To include the library as submodule in your git based Godot project execute the following git command: {path/of/project}:$git submodule add https://community.rokojori.com/Rokojori/rokojori_action_library.git addons/rokojori_action_library

STEP 3: BUILD C#
Open the project with Godot and "Create a C# Solution" with:
📌 Project ▸ Tools ▸ C# ▸ 🖱️ Click: Create C# Solution
After the solution is created, build the project by clicking the hammer symbol.


STEP 4: RESTART GODOT AND ENABLE PLUGIN
Restart Godot, open the project and enable the plugin with:
📌 Project ▸ 🗔 Project Settings ▸ 📌 Plugins ▸ 🖱️ Check: ✓ Rokojori Action Library



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