If you need more advanced or professional support contact me.
I'm also trying to be on the biweekly Godot Berlin Meetups
In this section you will find how to install and setup the library. It's recommended to check the page how to get started, so that most start up questions are answered.
In case you want to look up something in the documentation, try also the Rokojori Godot Docs, they contain C# docs, have custom filter/search options and lists C++/C# source files. The docs also contain special filters for the library which are grouped by topics.
Actions are the core concepts of the library. They shape how things that interact to events, get connected. In Godot's hemisphere you could say they are pre-definable nodes for signal callbacks.
But actions have a major advantage to signals: They can easily be asynchronous, without thinking to much about it. They can run in sequence, in parallel, wait for each other or can be interrupted. They are ideal for creating tweens or asynchronous sequences, which can be easily tested in the editor.
Godot's compositor effects give you a huge world of possibilities to define the vfx and overall look of your game. The Rokojori Action Library comes with a huge bundle of pre-defined effects in the categories: Anti-Aliasing, Blur&Sharpen, Color, Development, Distortion, Edge, Glow, Noise, Overlay, Technical and Wipes.
You find also here, how to code own effects and how to use the compositor fx graph, when you want to reuse one the nodes that are already available and connect them in complex graphs. And if you just want to start directly with cool effects, the library comes with pre-built multi effect presets that you can use directly. They all come with customizable animation settings.







