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Rokojori Action Library
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Rokojori Action Library for Godot Tutorials ::/_graphics/labs/godot/rj-action-library.jpg





THE BIG PICTURE Most nodes of the library are designed around actions. Actions, besides used as functions are usually side effects (things that change something) of visual, auditive or logical states. The other core nodes follow compositional principals. And configurations are usually stored as resources. References are either used directly through member exports or though singleton nodes.

MORE HELP AND SUPPORT Feel free to share your problems online and don't hesitate to say "Hi!" on BlueSky, Mastodon or Discord. When I have time and when I see it, I will try to help and support with the library.

If you need more advanced or professional support contact me. I'm also trying to be on the biweekly Godot Berlin Meetups








GENERAL

In this section you will find how to install and setup the library. It's recommended to check the page how to get started, so that most start up questions are answered.

In case you want to look up something in the documentation, try also the Rokojori Godot Docs, they contain C# docs, have custom filter/search options and lists C++/C# source files. The docs also contain special filters for the library which are grouped by topics.




INSTALLATION
Adding the library
GET STARTED
Introduction to Library
ROKOJORI GODOT DOCS
Library Code Docs
TO ROKOJORI ACTION LIBRARY OVERVIEW







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