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Rokojori Action Library
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Rokojori Action Library for Godot Tutorials ::/_graphics/labs/godot/rj-action-library.jpg





THE BIG PICTURE Most nodes of the library are designed around actions. Actions, besides used as functions are usually side effects (things that change something) of visual, auditive or logical states. The other core nodes follow compositional principals. And configurations are usually stored as resources. References are either used directly through member exports or though singleton nodes.

MORE HELP AND SUPPORT Feel free to share your problems online and don't hesitate to say "Hi!" on BlueSky, Mastodon or Discord. When I have time and when I see it, I will try to help and support with the library.

If you need more advanced or professional support contact me. I'm also trying to be on the biweekly Godot Berlin Meetups








GENERAL

In this section you will find how to install and setup the library. It's recommended to check the page how to get started, so that most start up questions are answered.

In case you want to look up something in the documentation, try also the Rokojori Godot Docs, they contain C# docs, have custom filter/search options and lists C++/C# source files. The docs also contain special filters for the library which are grouped by topics.




INSTALLATION
Adding the library
GET STARTED
Introduction to Library
ROKOJORI GODOT DOCS
Library Code Docs
ACTIONS

Actions are the core concepts of the library. They shape how things that interact to events, get connected. In Godot's hemisphere you could say they are pre-definable nodes for signal callbacks.

But actions have a major advantage to signals: They can easily be asynchronous, without thinking to much about it. They can run in sequence, in parallel, wait for each other or can be interrupted. They are ideal for creating tweens or asynchronous sequences, which can be easily tested in the editor.




INTRODUCTION
What are Actions
CUSTOM ACTION
How to write your own
ASYNC SEQUENCES
Tweens & ActionSequences
COMPOSITOR EFFECTS

Godot's compositor effects give you a huge world of possibilities to define the vfx and overall look of your game. The Rokojori Action Library comes with a huge bundle of pre-defined effects in the categories: Anti-Aliasing, Blur&Sharpen, Color, Development, Distortion, Edge, Glow, Noise, Overlay, Technical and Wipes.

You find also here, how to code own effects and how to use the compositor fx graph, when you want to reuse one the nodes that are already available and connect them in complex graphs. And if you just want to start directly with cool effects, the library comes with pre-built multi effect presets that you can use directly. They all come with customizable animation settings.




OVERVIEW
All Compositor Effects
CUSTOM COMPOSITOR FX
How to write your own
ANIMATE COMPOSITOR FX
Wipes & CompositorVFX
TO ROKOJORI ACTION LIBRARY OVERVIEW







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