With
They give actions, that happen in the virtual world, a receivable, tangible feel.
They also make the environment more believable
and give game developers a tool to prioritize and lead the attention focus of the player.
The art style for juicy effects is very genre depending, but a lot effects use the same mechanics.
Juice is often associated with animations, VFX & SFX. Especially tweens play a key role for juicy effects. Tweening is
derived from
Juice can be used:
- Something happens
- State changes that need attention
- Highlight an object/location
- Rewards for achievements
- Punishments for fails
- Alerts for critical things
Not everything needs the same level of big and attention seeking animations and SFX.
It's also the
Juice should not take away
It's also a good idea to make some juice
The Rokojori Action Library is made for Juice. It has a ton a lot of functions -
Nodes that are called
The effects can be chained with
Most of the effects come also with predefined effect
Also, all effects (with some exceptions) can be tested inside Godot, without running a scene, so they are very quick to setup.
Just scroll to the end of the node in the inspector to the action section and press







