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Godot Post Processing Effects
image/svg+xml image/svg+xml Godot Post Processing Effects image/svg+xml






WHAT ARE COMPOSITOR EFFECTS?

Several CompositorVFXPresets of the Rokojori Action Library

Technically, CompositorEffects are render hooks, that can be used to render between render queues of Godot's built-in pipeline.

Conceptually, they are often used for stack-able full-screen post-processing effects. They are simple Resources, that need to implement the low-level rendering of Godot.

The range is quite wide and can be from simple overlays and color manipulations to blurs/blooms to more complicated effects like motion blur and outlines, the video presents:

- Digital Compression
- Analog Tape on Tube TV
- Vintage Celluloid Film
- Outline Sketch
- Impact Wave
- Blue Cinematic Bloom
- Red Cinematic Bloom
- Green Cinematic Bloom
- Yellow Cinematic Bloom
- Star Glow
- Frozen Ice
- Super Speed Lines
- Drunken View
- Bokeh Glow Blur




WHEN SHOULD I USE COMPOSITOR EFFECTS?

FEEDBACK FOR
- Hit Impacts
- Movement
- Environments (Ice, Heat)
- PowerUp & PickUp feedback
- Player States (Health/Sanity/Paralyzed)

FOR ART STYLES
- Color Effects
- Outlines
- Stylizing

ANIMATION HELPERS
- Wipes
- Transitions
- Blending
- Screen Shake

POLISH & REFINEMENT
- Grading
- Glow/Bloom
- Grunge/Distortion
- Noise/Glitch



HOW DO I USE COMPOSITOR EFFECTS?

CompositorEffects are typically used in a Compositor found in WorldEnvironments or Camera3D. You can manually add or remove them in the effects list.

The effects can also be placed to happen in a specific stage of the pipeline. Effects that use the depth buffer are usually best before the transparent queue, while a lot of color effects should be run after the transparent objects.

Alternatively you can use the CameraManager's CompositorLayout to manage CompositorEffects via CompositorVFX.

They are Nodes that hold a CompositorVFXPreset to add and animate multiple CompositorEffects dynamically and remove them after animating. They are ideal for VFX that appear for a short duration, the video above uses only CompositorVFX.

Read more details in How to animate CompositorEffects?




WHERE CAN I FIND COMPOSITOR EFFECTS

Whenever there's a field that needs a CompositorEffect, you can click it to either create a new instance of the effect or quick load a pre-defined one in your project.

The Rokojori Action Library comes with a lot of CompositorEffects that you can use immediately:


AntiAliasingEffect DAAEffect FXAAEffect BlurOrSharpenEffect BoxBlurEffect RadialBlur2 SharpenEffect TemporalBlurEffect UnsharpMaskingEffect ColorEffect ColorQuantizerEffect CrossChannelCurvesEffect HDRMappingEffect HSLAdjustmentEffect HSLCurvesEffect InvertEffect LightnessBasedAdjustmentEffect PosterizationEffect RGBCurvesEffect ReplaceColorEffect SepiaEffect DistortionEffect ChromaticAberation EdgeDistortionEffect EllipseDistortionEffect NoiseDistortionEffect TextureDistortionEffect

EdgeCompositorEffect DepthOutlinesEffect RimEffect GlowCompositorEffect ChromaticBloomEffect GhostBloomEffect MaxBloomEffect RingBloomEffect StreaksEffect Kernel3Effect NoiseEffect ChannelPixelationEffect PixelationEffect OverlayEffect ScanLinesEffect TextureOverlayEffect VignetteEffect WipeCompositorEffect CircleWipeEffect DirectionalWipeEffect NoiseWipeEffect




HOW CAN I WRITE MY OWN COMPOSITOR EFFECTS?

You can write custom CompositorEffects by extending the CompositorEffect class and implementing the function _RenderCallback, which is called when the effect is updated. You get the current pass and the scene data.

There's also a dedicated page with code examples: How to Write Custom Compositor Effects












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