Once added to the scene tree and enabled using make_current, this node will override the location sounds are heard from. This can be used to listen from a location different from the Camera3D.
Disables the listener to use the current camera's listener instead.
Returns the listener's global orthonormalized Transform3D.
Returns true
if the listener was made current using make_current, false
otherwise.
Note: There may be more than one AudioListener3D marked as "current" in the scene tree, but only the one that was made current last will be used.
Enables the listener. This will override the current camera's listener.