EditorResourceConversionPlugin is invoked when the context menu is brought up for a resource in the editor inspector. Relevant conversion plugins will appear as menu options to convert the given resource to a target type.
Below shows an example of a basic plugin that will convert an ImageTexture to a PortableCompressedTexture2D.
To use an EditorResourceConversionPlugin, register it using the EditorPlugin.add_resource_conversion_plugin method first.
Takes an input Resource and converts it to the type given in _converts_to. The returned Resource is the result of the conversion, and the input Resource remains unchanged.
Returns the class name of the target type of Resource that this plugin converts source resources to.
Called to determine whether a particular Resource can be converted to the target resource type by this plugin.