Scripts extending this class and implementing its _run method can be executed from the Script Editor's File > Run menu option (or by pressing Ctrl + Shift + X) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using EditorPlugins instead.
Example script:
This method is executed by the Editor when File > Run is used.
Adds node
as a child of the root node in the editor context.
Warning: The implementation of this method is currently disabled.
Returns the EditorInterface singleton instance.
Deprecated. EditorInterface is a global singleton and can be accessed directly by its name.
Returns the Editor's currently active scene.